Musique: The future is now – Griz
Breakdown
00:03 – 00:31 | Glouglou’ton – Fête des lumières de Lyon 2012 – Client: Projectile Lab
Co-directing, team and project management, character technical direction, tools development and rendering
Co-directing, team and project management, character technical direction, tools development and rendering
00:31 – 00:37 | Les lunes d’Aldrin – Tv Series project
Author, co-directing, artistic Direction, team and project management, character technical direction, tools development
Author, co-directing, artistic Direction, team and project management, character technical direction, tools development
00:38 – 01:25 | Modular Autorig – Tools development – Maxscript
Easy rig generator, modular limbs, basic functions (stretch, parent switching, IK/FK, …), automatic rig update
Used on Les lunes d’Aldrin, Barababor and Cosmotouristes
Easy rig generator, modular limbs, basic functions (stretch, parent switching, IK/FK, …), automatic rig update
Used on Les lunes d’Aldrin, Barababor and Cosmotouristes
01:07 – 01:25 | Teaser for Lyon BD festival 2013 – Client: LBDO
Co-directing, character technical direction, tools development, character and environment shadering and rendering
Co-directing, character technical direction, tools development, character and environment shadering and rendering
01:25 – 01:32 | Simphonie Circus – Individual project
Character design, modeling, texturing/shadering, rigging, animation, lighting/rendering and compositing, created in second year
Character design, modeling, texturing/shadering, rigging, animation, lighting/rendering and compositing, created in second year
01:33 – 01:51 | Castor: easy pass manager – Tools development – Maxscript
Easy pass manager, saving lights/layers/objects/environment/render elements properties, auto filename output, pass comments, one button render
Used on Les lunes d’Aldrin
Easy pass manager, saving lights/layers/objects/environment/render elements properties, auto filename output, pass comments, one button render
Used on Les lunes d’Aldrin
02:05 – 02:20 | Qallunaaq – Graduation short-movie
Co-directing, team and project management, character technical direction, tools development, look development, fx, character modeling, props and environment texturing and additional rendering/compositingAnimation interface developed for:
Monsterbox short-movie
Sang d’Encre short movie
Co-directing, team and project management, character technical direction, tools development, look development, fx, character modeling, props and environment texturing and additional rendering/compositingAnimation interface developed for:
Monsterbox short-movie
Sang d’Encre short movie
02:21 – 02:39 | Fertiligen – Tools development – Maxscript
The goal of the tool, is to animate easily the growing or the withering of the vegetation with a deflector. The plants animations was done with morphers. The script animate the morphers.
Used on The Garden
Tool features:
The goal of the tool, is to animate easily the growing or the withering of the vegetation with a deflector. The plants animations was done with morphers. The script animate the morphers.
Used on The Garden
Tool features:
- Add as many as you want of deflector
- Automatic adding of vegetation on the course of the deflector
- Randomize the size of the deflector on each plant
- Painting mode (leave the animation on the deflector road)
- Animate the material in the same time that baking of morphers
- Delete the old keys (morphers and materials)
- Baker animation only where the deflector is
- Cancel at any time the baking
- Delete all the animations and put in an initial state
- Log file of the errors of morphers and materials