Musique: The future is now – Griz
Breakdown

Co-directing, team and project management, character technical direction, tools development and rendering

Author, co-directing, artistic Direction, team and project management, character technical direction, tools development

Easy rig generator, modular limbs, basic functions (stretch, parent switching, IK/FK, …), automatic rig update
Used on Les lunes d’Aldrin, Barababor and Cosmotouristes

Co-directing, character technical direction, tools development, character and environment shadering and rendering

Character design, modeling, texturing/shadering, rigging, animation, lighting/rendering and compositing, created in second year

Easy pass manager, saving lights/layers/objects/environment/render elements properties, auto filename output, pass comments, one button render
Used on Les lunes d’Aldrin

Co-directing, team and project management, character technical direction, tools development, look development, fx, character modeling, props and environment texturing and additional rendering/compositingAnimation interface developed for:
Monsterbox short-movie
Sang d’Encre short movie

The goal of the tool, is to animate easily the growing or the withering of the vegetation with a deflector. The plants animations was done with morphers. The script animate the morphers.
Used on The Garden
Tool features:
- Add as many as you want of deflector
- Automatic adding of vegetation on the course of the deflector
- Randomize the size of the deflector on each plant
- Painting mode (leave the animation on the deflector road)
- Animate the material in the same time that baking of morphers
- Delete the old keys (morphers and materials)
- Baker animation only where the deflector is
- Cancel at any time the baking
- Delete all the animations and put in an initial state
- Log file of the errors of morphers and materials